Showing posts with label Gamification. Show all posts
Showing posts with label Gamification. Show all posts

Thursday, June 8, 2017

Getting Started with Scratch and Makey Makey


Makey Makey, an invention kit that turns anything (that conducts electricity of course) into a touchpad and Scratch, a FREE visual programming language developed by MIT, are the perfect combination for bringing computer programming and hands-on project making together. At my school, we have found that by teaching the kids how Makey Makey works along with guided lessons in Scratch the kids are putting them together and getting some pretty amazing results.



So how do you set your students up for success as you incorporate computer programming AND making into your lessons? Well, this is definitely a work in progress we found and created some resources we are using to teach computer programming with Scratch and make it hands-on with Makey Makey.

What if I don't know anything about Makey Makey or Scratch???

Guess what?? That's OK! You can learn along WITH your students! That's what we am doing and WOW they sure are teaching us a lot. It's a bit uncomfortable for us teachers at first but it's worth it. If we waited to be the expert in all tech tools before we used it with our students our kids would sure be waiting a while. So check out the resources below and jump in and get creating with your kiddos!

Introducing Makey Makey


Makey Makey is a HUGE favorite at Sun Terrace. This little kit is quite popular with our elementary school kiddos who greatly enjoy playing Flappy Bird with their Play-Doh or banana controller.

To guide the students as they explore HOW Makey Makey works I taught a unit on electricity and circuits to our 3-5th graders (you can easily adapt for K-2). Using this "Getting Creative with Makey Makey" HyperDoc, originally created by Cathie Gillner, students explored electricity and how circuits work to discover which materials conduct electricity and which are insulators. The hands-on component of Makey Makey made the engagement level skyrocket and students began using their science vocabulary with one another as they created their models and built their controllers.


If you look at the HyperDoc you can see that the majority of programs the students are working with are created in Scratch. The kids LOVED playing games with their Makey Makey controller. Also, many of the awesome projects that Makey Makey has on their site either have a program already created in scratch for the students to use or they ask students to remix an existing project. While we found that some students can easily remix a project given the directions on the site most of us (including me) need some experience in coding with Scratch in order to successfully write a program that will work with Makey Makey.

Getting Started with Scratch


At Sun Terrace we code all year. Students use Code.org in their classrooms, they use Blockly to code the Dash robots, an unplugged favorite game is Robot Turtles and of course, we go big during the Hour of Code in December. But we knew we needed to do more so this spring we began taking it to the next level with a more focused approach to teaching computer science.

To teach the students computer programming with Scratch our Technology committee decided on using the Creative Computing Curriculum Guide from Harvard Graduate School of Education as a starting point. It's a BIG hit with the kids and once the kids get rolling with programming the possibilities for using Scratch across the curriculum are pretty much endless. The guide is very easy to follow and if you are ok with learning with your class and quite possibly ending up having them teach you then you can definitely get started with this guide.

We created challenge cards with additional directions and links to the handouts for each activity to gamifying the curriculum and to make as it easy to implement as possible for our teachers to use with our classes. This makes it simple for students to go back to previous lessons and review what they missed or may have forgotten.


To gamify the curriculum we used Alice Keeler's Gamify Your PD: Badges and Level Up template and created a Scratch Ninja Badge spreadsheet. Each lesson (with a few modifications) has a badge. Students earn stars as they work toward their Scratch belts. We made a copy of the badge spreadsheet for each student and assigned in Google Classroom so they could keep track of their achievements. So far they are loving it! All of the lesson cards are linked in the template too for easy access to lesson resources.

Click on the link below to get make a copy of the badge template with links to the lesson cards too! So far only units 0-2 have been badged and gamified so check back after the summer when I should have them all done 👍  The idea to make Scratch Ninja badges came from Lisa Guardino a wonderful computer science teacher mentor of mine who used the belt system with her kids when teaching Scratch, thanks Lisa!


Scratch Ninja Badges Template
Once our students were rocking and rolling with coding they could easily make the jump to using Makey Makey to control their Scratch programs. NOW comes the fun part and the possibilities for incorporating these projects into math, science, social studies, and ELA are endless. We are already starting and have lots of resources to share but that's another blog post 😉

So that's how we are got started combining computer programming with making at Sun Terrace Elementary. We are just beginning to dive into all of the ways we can get students exploring, discovering, thinking and creating with Scratch and Makey Makey but are as excited as the students are to see where this takes us. What have you tried? Have tips, ideas, resources for beginners? Please add them to the comments below!

Sunday, January 17, 2016

Gamifying Our STEM Lab. Leveling Up With Challenges, Digital Badges, Display Pages & More!

*Update: Since this post I have added more challenges and badges to include Sphero, MakeyMakey, Scratch and more. There are now over 60 challenges and badges for your students! Please share any challenges and badges you make. I would love to add them. Check back again, I am adding more challenges and badges all the time. Check out the crowdsourced Gamification padlet at the end of this post too!


Our STEM Lab/Makerspace is a HUGE hit with our students. Since I oversee the lab and take the classes in I get bombarded by kids all day asking if it is their day to go to the STEM Lab. They are building, discovering, exploring, designing, problem solving, and having a blast doing it. However, as the kids continued to explore the STEM Lab we began to notice that they had moved past the exploration phase and wanted a bit more direction and challenge. We realized that we needed to up our game a bit to take our lab to the next level so we decided to gamify our STEM Lab with challenges and badges! It took some prep but once the challenge cards and badges were created we were ready to roll. We are happy to share our tips, tricks and resources so that you can gamify your STEM or STEAM Lab too.


How You Can Gamify Your STEM/STEAM Lab

1. Make challenge cards. 
I looked online for ready-made challenges and used the instruction booklets that came with our kits to create challenge cards for our students. As we add to our STEM lab and work toward making our lab a true STEAM lab we will continue to add challenge cards and create badges to match. You can view our challenge cards and challenge card template here. Feel free to make a copy to use and/or start creating your own. 



2. Create your own or find ready-made digital badges.
I used Google Draw to create our badges. After following this tutorial Creating a Badge with Google Draw by Alice Keeler it was easy to create our own template and make our own badges. You can upload all of our STEM Lab badges for ideas and inspiration or use them in your own lab.
littleBits Art Bot Badge

Looking to find more badge resources? Cate Tolnai is who inspired me to explore badges, she shares lots of resources on Twitter and on her blog. Also check out 5 Awesome Resources for Badges in the Classroom by Kasey Bell. 

3. Identify a way to keep track of earnings.
In our lab we go pretty low tech with a simple STEM Lab Student Check Off Sheet. Each student has their own check off sheet which is kept in a file under their teacher's name. While in the lab the students let us know when they have earned a badge and they get it initialed by me or their teacher. 

If you want to go totally digital check out Creating Badges with Google Sheets by Alice Keeler. This awesome post shows you how to create (in draw), then organize and assign digital badges with Google Sheets.

4. Display those shiny new badges!
Now that our students have started earning their badges they need a place to display them. The fourth and fifth graders are creating a Google Site as their digital portfolio so one page is dedicated to displaying their badges. The 2nd and 3rd graders will use this My Badges Google Doc assigned through Google Classroom to display their badges. 


Example of "My Badges" page on a Google Site

What our Gamification & Badge System is NOT


So far our badge system has worked out really well in our STEM Lab. Our kids are excited about the badges and look forward to displaying them on their Google site or badge page. We are still working out the kinks and will continue to create challenges and badges as we grow our STEM Lab. However, it is important to note what our challenges and badges are NOT.

  • It is NOT a competition. There is no public display of which badges are earned by whom. The Google Sites and Docs can be shared of course but only if the students share them. Students who work together on projects all earn the badge. We go over this together and teamwork is encouraged.
  • It is NOT a requirement. Students do not have to earn badges. It is completely optional for students to work towards badges. I will be creating "inventor" badges soon for students who just want to create something new but also would like a badge (check the badges folder and challenge cards for updates).
  • It is NOT used for assessment. Our challenges and badges are a fun way to encourage students to create and discover in the lab. The badges give students something to "take" with them after their time in the lab. It can be tough for a kid to work hard on an awesome marble run then have to dismantle it when it's time to clean up!
  • Our Makerspace is NOT gamified. When the kids are just making and creating there are no directions or badges to earn (other than an "I am A Maker" badge) just tools, resources, and their own imagination.

More Resources


Gamification is definitely on the rise and badges are just one way to bring it into your classroom. There are tons of resources out there to help you get started with gamification. Here are a few I've found. Please share more in the comments!
Also check out this crowdsourced padlet FULL of Gamification resources!

The Sun Terrace STEM Lab/Makerspace opened up in October, 2015 and it is an engaging, fun, hands-on learning space. The lab was originally Wendy Townlin's idea and with the support of our incredible principal Kris Martin-Meyer, four of us, Wendy, Amanda Young, Claire Simón and I put our heads together, researched, reflected then began building. Follow us @SunTerrace1 to see our STEM Lab and Makerspace projects!